That's something I learned from the Chatty discussion. In his interview with Eurogamer, Facepunch's Gary Newman said: "I don't believe that playing as a different gender/race detracts from anyone's enjoyment of the game." Well, he's wrong. I got a ton of backlash from people expressing that some people didn't identify with playing as one gender or another, and wanted more choice. They're effectively pieces on a board, like a Monopoly thimble. I commented that gender doesn't matter in Nintendo's games, because by and large, they're just that: games. I don't like that.Īt the same time, I believe there's a double standard inherent in this particular "experiment." In a Chatty thread from several months ago, some people were complaining about Nintendo not allowing them to play a female Link in Tri Force Heroes on 3DS. There's been an influx of scenarios where a developer made an artistic choice (as this one could be said to be), the community lost its shit, and the developer capitulated. This update comes on the heels of another controversial decision made to Rust in 2015: to arbitrarily assign facial features and skin color to player-characters. For some of these players, video games are the one facet of their lives that allows them to exercise total control over those decisions. More to the point, many players won't appreciate being assigned a gender they don't identify with. At the very least, a screen with two buttons-Male, Female-is in order. Surely creating menus full of sliders that let players customize those and other features can't be that much harder to build. Facepunch invested the time and energy to create female character models. Having that control taken away from me by data connected not to the game itself, but to some bit I did or didn't flip in my Steam profile, seems contrived and myopic at the very least. Sometimes I come up with a fun character idea that I think works best as a woman, and sometimes I just decide to switch things up a bit. I'm a (strapping, Adonis-like) dude in real life, but I tend to play females in games. Part of the fantasy inherent in RPGs, or any game that lets you create a character, is the power to become someone else. I wouldn't be surprised to see the developers over at Facepunch taken to task-for their decision, for its implementation, and for their tone. I don't believe that playing as a different gender/race detracts from anyone's enjoyment of the game." ![]() "So we're not taking a choice away from the player, we're just adding more variety to the player models. "Before we added different races and genders, you played as a bald white guy-you never had a choice," he said. ![]() Garry Newman, a developer on Rust, came across equally as blasé in an interview to Eurogamer. Pearson's tone struck me as flippant and dismissive. The only difference is that whether you feel like this is now decided by your SteamID instead of your real life gender." Technically nothing has changed, since half the population was already living with those feelings. We understand this causes you distress and makes you not want to play the game anymore. "We understand that you may now be a gender that you don’t identify with in real-life. "We understand this is a sore subject for a lot of people," Pearson wrote. In addition to the usual assortment of fixes, the game has added female character models and will assign players a gender based on their SteamID.Ĭraig Pearson, a writer on the game, detailed the change in a development blog. Facepunch Studios has detailed a controversial change to its open-world survival game, Rust.
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